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Program flow controlthe startup object; I have it set at 0% opacity, since there is no Visible property to set for forms (at least, not that I can see... correct me if I am wrong). What I want it to do is to create an instance of the splash screen, show the splash screen, detect when the splash screen closes itself, then create an instance of and show the main game screen. I'm guessing that you can't have the control form do a me.close(), unless you want to close the entire program, since it is the one that creates the other form instances. So far, I have it so that the Splash screen appears okay (thank you, DoEvents()! ) and disappears okay. In order to determine when to create the instance of the Game form, I'm using the following snippet of code: While Not (Splash is Nothing) ' Wait for Splash screen to exit DoEvents() End While .... This is not working. I'm sure many of you are probably laughing at me right now... I feel like a real n00b. The timer within the Splash screen increases the value of my ProgressBar, and when it reaches the full value, it activates the Me.Hide() and Me.Close() code, which I had thought would set the value of Splash to Nothing. Instead, when I pause and look at the code, since it's still running, it shows me that Splash = Youghtzy.frmSplash. It doesn't seem to dispose of it at all. Is there any way I can force it to dispose, or better yet, find some way to automatically notify the Master form that the Splash form is Closed? Thanks, Eric Hah! Actually, I figured out one way to handle it. Instead of waiting for
(Splash is Nothing), it loops While (Splash.Visible = True), handling DoEvents; it then, after it gets past that loop, shows the game screen. In this fashion, I suppose, I can continue to handle things... as long as I know which event to wait for, in what order. What I still want to learn how to do is to have an event handler that would look for the closing of a different form altogether. Is that possible? Can you create an event handler if one form that only activates when a different form is closed? For that matter, can anyone share what their optimal way of handling such a situation is? Thank you! Show quoteHide quote "Eric A. Johnson" <noth***@dontlookforme.com> wrote in message news:PFxKf.50873$dW3.11195@newssvr21.news.prodigy.com... > I'm trying to create an invisible form to start my program with. It will > be the startup object; I have it set at 0% opacity, since there is no > Visible property to set for forms (at least, not that I can see... correct > me if I am wrong). What I want it to do is to create an instance of the > splash screen, show the splash screen, detect when the splash screen > closes itself, then create an instance of and show the main game screen. > I'm guessing that you can't have the control form do a me.close(), unless > you want to close the entire program, since it is the one that creates the > other form instances. > > So far, I have it so that the Splash screen appears okay (thank you, > DoEvents()! ) and disappears okay. In order to determine when to create > the instance of the Game form, I'm using the following snippet of code: > > While Not (Splash is Nothing) > ' Wait for Splash screen to exit > DoEvents() > End While > > ... This is not working. I'm sure many of you are probably laughing at me > right now... I feel like a real n00b. The timer within the Splash screen > increases the value of my ProgressBar, and when it reaches the full value, > it activates the Me.Hide() and Me.Close() code, which I had thought would > set the value of Splash to Nothing. Instead, when I pause and look at the > code, since it's still running, it shows me that Splash = > Youghtzy.frmSplash. It doesn't seem to dispose of it at all. Is there > any way I can force it to dispose, or better yet, find some way to > automatically notify the Master form that the Splash form is Closed? > > Thanks, > Eric > > > Declare a private variable WithEvents and set the new form to it.
Private WithEvents m_childForm As Form .... in some code m_childForm = New Form2 m_childForm2.Show() Public sub m_childForm_Closing(...) Handles m_childForm.Closing .... End Sub Show quoteHide quote "Eric A. Johnson" <noth***@dontlookforme.com> wrote in message news:dlyKf.10900$rL5.4924@newssvr27.news.prodigy.net... > Hah! Actually, I figured out one way to handle it. Instead of waiting > for (Splash is Nothing), it loops While (Splash.Visible = True), handling > DoEvents; it then, after it gets past that loop, shows the game screen. > In this fashion, I suppose, I can continue to handle things... as long as > I know which event to wait for, in what order. > > What I still want to learn how to do is to have an event handler that > would look for the closing of a different form altogether. Is that > possible? Can you create an event handler if one form that only activates > when a different form is closed? For that matter, can anyone share what > their optimal way of handling such a situation is? Thank you! > > "Eric A. Johnson" <noth***@dontlookforme.com> wrote in message > news:PFxKf.50873$dW3.11195@newssvr21.news.prodigy.com... >> I'm trying to create an invisible form to start my program with. It will >> be the startup object; I have it set at 0% opacity, since there is no >> Visible property to set for forms (at least, not that I can see... >> correct me if I am wrong). What I want it to do is to create an instance >> of the splash screen, show the splash screen, detect when the splash >> screen closes itself, then create an instance of and show the main game >> screen. I'm guessing that you can't have the control form do a >> me.close(), unless you want to close the entire program, since it is the >> one that creates the other form instances. >> >> So far, I have it so that the Splash screen appears okay (thank you, >> DoEvents()! ) and disappears okay. In order to determine when to create >> the instance of the Game form, I'm using the following snippet of code: >> >> While Not (Splash is Nothing) >> ' Wait for Splash screen to exit >> DoEvents() >> End While >> >> ... This is not working. I'm sure many of you are probably laughing at >> me right now... I feel like a real n00b. The timer within the Splash >> screen increases the value of my ProgressBar, and when it reaches the >> full value, it activates the Me.Hide() and Me.Close() code, which I had >> thought would set the value of Splash to Nothing. Instead, when I pause >> and look at the code, since it's still running, it shows me that Splash = >> Youghtzy.frmSplash. It doesn't seem to dispose of it at all. Is there >> any way I can force it to dispose, or better yet, find some way to >> automatically notify the Master form that the Splash form is Closed? >> >> Thanks, >> Eric >> >> >> > > That is exactly what I needed! :-D Thank you ever so much. I shall be
certain to remember this. -- Eric Show quoteHide quote "CMM" <cmm@nospam.com> wrote in message news:u2vp3IrNGHA.720@TK2MSFTNGP14.phx.gbl... > Declare a private variable WithEvents and set the new form to it. > > Private WithEvents m_childForm As Form > > ... in some code > m_childForm = New Form2 > m_childForm2.Show() > > Public sub m_childForm_Closing(...) Handles m_childForm.Closing > ... > End Sub > > -- > -C. Moya > www.cmoya.com > "Eric A. Johnson" <noth***@dontlookforme.com> wrote in message > news:dlyKf.10900$rL5.4924@newssvr27.news.prodigy.net... >> Hah! Actually, I figured out one way to handle it. Instead of waiting >> for (Splash is Nothing), it loops While (Splash.Visible = True), handling >> DoEvents; it then, after it gets past that loop, shows the game screen. >> In this fashion, I suppose, I can continue to handle things... as long as >> I know which event to wait for, in what order. >> >> What I still want to learn how to do is to have an event handler that >> would look for the closing of a different form altogether. Is that >> possible? Can you create an event handler if one form that only >> activates when a different form is closed? For that matter, can anyone >> share what their optimal way of handling such a situation is? Thank you! >> >> "Eric A. Johnson" <noth***@dontlookforme.com> wrote in message >> news:PFxKf.50873$dW3.11195@newssvr21.news.prodigy.com... >>> I'm trying to create an invisible form to start my program with. It >>> will be the startup object; I have it set at 0% opacity, since there is >>> no Visible property to set for forms (at least, not that I can see... >>> correct me if I am wrong). What I want it to do is to create an >>> instance of the splash screen, show the splash screen, detect when the >>> splash screen closes itself, then create an instance of and show the >>> main game screen. I'm guessing that you can't have the control form do a >>> me.close(), unless you want to close the entire program, since it is the >>> one that creates the other form instances. >>> >>> So far, I have it so that the Splash screen appears okay (thank you, >>> DoEvents()! ) and disappears okay. In order to determine when to create >>> the instance of the Game form, I'm using the following snippet of code: >>> >>> While Not (Splash is Nothing) >>> ' Wait for Splash screen to exit >>> DoEvents() >>> End While >>> >>> ... This is not working. I'm sure many of you are probably laughing at >>> me right now... I feel like a real n00b. The timer within the Splash >>> screen increases the value of my ProgressBar, and when it reaches the >>> full value, it activates the Me.Hide() and Me.Close() code, which I had >>> thought would set the value of Splash to Nothing. Instead, when I pause >>> and look at the code, since it's still running, it shows me that Splash >>> = Youghtzy.frmSplash. It doesn't seem to dispose of it at all. Is >>> there any way I can force it to dispose, or better yet, find some way to >>> automatically notify the Master form that the Splash form is Closed? >>> >>> Thanks, >>> Eric >>> >>> >>> >> >> > > Eric,
If you search this newsgroup than you can see tons of samples with Splash screens or whatever. However I have now made a new one which is as simple as can be and have put it on our website. You can try it. http://www.vb-tips.com/default.aspx?ID=e712f49d-7f54-4f59-945f-cfc96c6ca913 I hope this helps, Cor Eric,
Will you please be so kind to response next time to the original questions. I thought that I had seen your question before and now I saw it. This is really anoying for the ones who answer because they have to start everytime new or don't see the answers from others. Thanks in advance. Cor
MSDN .Net Remoting Sample ?
Startup a winform hidden Current Recordset does not support updating - HELP needed! Read a file, knowing only a part of its name Windows Service stopped working close connection mshflexgrid Problem system.runtime.interopservices.COMException Simple Binding with Textbox Control Countdown Timer |
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