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seek tutorial on .bmp manipulation

Author
11 Apr 2006 4:51 AM
joisey
I am using vb.net 2002. (I also have vb 2005 express but have not yet
installed it)

I need my application to load .bmp texture files from a game, and then load
my own custom textures (also .bmp files) displaying both in separate
windows.
The user will then manipulate combinations of one superimposed on the other,
showing the result in a third window.
I then need to save the result back as a .bmp file for the user to then use
in the game.
These .bmp files are in a dxt game format, with mip maps and alpha channels,
so I must preserve exactly the header information and all non-displayed data
in the files.

Can anyone direct me to any reading material on this subject.....
joisey

Author
11 Apr 2006 5:58 AM
Cor Ligthert [MVP]
Joisey,

Because of the code I sometimes see in this newsgroup, I can see that the
GDI+ samples in this 101 samples are often used.

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http://www.microsoft.com/downloads/details.aspx?FamilyId=08E3D5F8-033D-420B-A3B1-3074505C03F3&displaylang=enI hope this helps,Cor<joi***@mindspring.com> schreef in berichtnews:ORw$COSXGHA.4***@TK2MSFTNGP05.phx.gbl...>I am using vb.net 2002. (I also have vb 2005 express but have not yetinstalled it)>> I need my application to load .bmp texture files from a game, and thenload my own custom textures (also .bmp files) displaying both in separatewindows.> The user will then manipulate combinations of one superimposed on theother, showing the result in a third window.> I then need to save the result back as a .bmp file for the user to thenuse in the game.> These .bmp files are in a dxt game format, with mip maps and alphachannels, so I must preserve exactly the header information and allnon-displayed data in the files.>> Can anyone direct me to any reading material on this subject.....> joisey>