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Redrawing graphics in userControl - ButtonI've created a Custom button control and i'm drawing the graphics for the button when the paint event is fired. I used Invalidate method to redraw the graphics in events like mousemove, click etc. My problem is as follows: I created a test application to test the created custom button control. I had two buttons on the form. When i click on one button 1 a message box is showed. This message box covers one part of the other button 2 in the form. When i dismiss the message box in such a way that the mouse is not over button 2, a part of the text in caption of button2 disappears. But what ever may be the case, button 1 appears properly as i have called invalidate during the click event for that button1. I understand that some event would be fired in button2 when i dismiss the message box, during which i need to call Invalidate? Can some one tell me where to call Invalidate to repaint the graphics in the button2. Thanks in advance, Sugan You only have to invalidate the control when you have made something
that changes the apperance of the control. Normal drawing, e.g. when windows move over and away from the control and such, is handled automatically. If the control isn't redrawn correctly when when it has been covered and reappear, there is something wrong with your code that handles the Paint event. Sugan wrote: Show quoteHide quote > Hi all, > > I've created a Custom button control and i'm drawing the graphics for > the button when the paint event is fired. I used Invalidate method to > redraw the graphics in events like mousemove, click etc. > > My problem is as follows: I created a test application to test the > created custom button control. I had two buttons on the form. When i > click on one button 1 a message box is showed. This message box covers > one part of the other button 2 in the form. When i dismiss the message > box in such a way that the mouse is not over button 2, a part of the > text in caption of button2 disappears. But what ever may be the case, > button 1 appears properly as i have called invalidate during the click > event for that button1. > > I understand that some event would be fired in button2 when i dismiss > the message box, during which i need to call Invalidate? Can some one > tell me where to call Invalidate to repaint the graphics in the > button2. > > Thanks in advance, > Sugan > The exact problem is when i click on button1, it throws a message box
which covers part of button2. When the message box is dismissed, the area covered by the message box alone is refreshed( graphics in this area is displayed as desired). The uncovered area of the button2 loses the part of the caption( loses the previously drawn graphics). However when i move the mouse over the button2, i'm invalidating the control and hence the whole graphics gets redrawn perfectly as i desire. I want the whole graphics to be redrawn when the message box is dismissed. Pls note that button1 has the when i click on it. Then message box is thrown that covers button2. when message box is dismissed, i want to know the event that would be fired to refresh the graphics in button2. Thanks, Sugan. Göran Andersson wrote: Show quoteHide quote > You only have to invalidate the control when you have made something > that changes the apperance of the control. Normal drawing, e.g. when > windows move over and away from the control and such, is handled > automatically. > > If the control isn't redrawn correctly when when it has been covered and > reappear, there is something wrong with your code that handles the Paint > event. Hi,
I found the answer for this issue myself. What i did is, instead of using the eventArgs argument to draw graphics in the UserControl, i declared a variable and assigned the graphics of the button which helps to retain the graphics of the button after dismissing the message box. Any way thanks and here is the code. visual basic code: Dim m_vbuButtonGraphics As Graphics Private Sub vbuButton_Paint(ByVal eventSender As System.Object, ByVal eventArgs As System.Windows.Forms.PaintEventArgs) Handles MyBase.Paint m_vbuButtonGraphics = Me.CreateGraphics() DrawButton(m_vbuButtonGraphics) 'DrawButton(eventArgs.Graphics) End Sub -Sugan _________ You have forgotten to call Dispose on the graphics object you create.
The graphics object that you get in the event arguments is what you are supposed to use to redraw the control. If you don't, you risk to draw more than you are supposed to, like if the control is partly covered by another window, you would draw the control on top of that window. What does the DrawButton method do? Sugan wrote: Show quoteHide quote > Hi, > > I found the answer for this issue myself. > > What i did is, instead of using the eventArgs argument to draw graphics > in the UserControl, i declared a variable and assigned the graphics of > the button which helps to retain the graphics of the button after > dismissing the message box. Any way thanks and here is the code. > > > > visual basic code: > > Dim m_vbuButtonGraphics As Graphics > > Private Sub vbuButton_Paint(ByVal eventSender As System.Object, ByVal > eventArgs As System.Windows.Forms.PaintEventArgs) Handles MyBase.Paint > m_vbuButtonGraphics = Me.CreateGraphics() > DrawButton(m_vbuButtonGraphics) > 'DrawButton(eventArgs.Graphics) > End Sub > > -Sugan > _________ >
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