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Forcing CreateGraphics.DrawRectangle to Draw rectangle on top

Author
18 Oct 2006 4:51 AM
Jeff Waskiewicz
Hello All,

I'm trying to solve a nagging problem.  The goal is to draw a rectangle over
the top of all the other controls on a form. Specifically, over a ChartFX
control.  The user would draw the rectangle using the right mouse button to
represent the area of the chart they want to zoom on.  I haev been able to
draw the rectangle on a blank form but I cannot get it to draw on top of
other controls.  I have pasted in the code i am using .  Is there a way to
force the rectangle to draw on the 'top layer'?  Or is there another method
to draw the rectangle entirely that will accomplish what I am looking for? 

Thanks

Jeff

Imports System.Drawing
Imports System.Drawing.Drawing2D

Public Class Form1
    Inherits System.Windows.Forms.Form

#Region " Windows Form Designer generated code "

    Public Sub New()
        MyBase.New()

        'This call is required by the Windows Form Designer.
        InitializeComponent()

        'Add any initialization after the InitializeComponent() call

    End Sub

    'Form overrides dispose to clean up the component list.
    Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean)
        If disposing Then
            If Not (components Is Nothing) Then
                components.Dispose()
            End If
        End If
        MyBase.Dispose(disposing)
    End Sub

    'Required by the Windows Form Designer
    Private components As System.ComponentModel.IContainer

    'NOTE: The following procedure is required by the Windows Form Designer
    'It can be modified using the Windows Form Designer. 
    'Do not modify it using the code editor.
    <System.Diagnostics.DebuggerStepThrough()> Private Sub
InitializeComponent()
        '
        'Form1
        '
        Me.AutoScaleBaseSize = New System.Drawing.Size(5, 13)
        Me.ClientSize = New System.Drawing.Size(600, 558)
        Me.Name = "Form1"
        Me.Text = "Form1"

    End Sub

#End Region


    Dim f_zoomX As Integer
    Dim f_zoomY As Integer
    Dim f_zoomWidth As Integer
    Dim f_zoomHeight As Integer

    Public f_zoomRectPen As Pen

    Public f_zoomRectPenSize As Integer = 2


    Public f_zoomRectPenDashStyle As Drawing2D.DashStyle =
Drawing2D.DashStyle.Dash

    Public f_zoomRectPenColor As Color = Color.Black


    Private Sub Form1_MouseDown(ByVal sender As Object, ByVal e As
System.Windows.Forms.MouseEventArgs) Handles MyBase.MouseDown

        Try

            If e.Button = MouseButtons.Right Then

                f_zoomX = e.X
                f_zoomY = e.Y

                f_zoomRectPen = New Pen(f_zoomRectPenColor, f_zoomRectPenSize)
                f_zoomRectPen.DashStyle = f_zoomRectPenDashStyle

                Cursor = Cursors.Cross

            End If

            Me.Refresh()

        Catch exc As Exception

            MessageBox.Show(exc.Message, " Error", MessageBoxButtons.OK,
MessageBoxIcon.Error)

        End Try

    End Sub

    Private Sub Form1_MouseMove(ByVal sender As Object, ByVal e As
System.Windows.Forms.MouseEventArgs) Handles MyBase.MouseMove

        Try

            If e.Button = MouseButtons.Right Then

                Me.Refresh()

                f_zoomWidth = e.X - f_zoomX
                f_zoomHeight = e.Y - f_zoomY

                Me.CreateGraphics.DrawRectangle(f_zoomRectPen, f_zoomX,
f_zoomY, f_zoomWidth, f_zoomHeight)


            End If

            GC.Collect()

        Catch exc As Exception

            If Err.Number = 5 Then Exit Sub

            MessageBox.Show(exc.Message, " Error", MessageBoxButtons.OK,
MessageBoxIcon.Error)

        End Try

    End Sub

    Private Sub Form1_MouseUp(ByVal sender As Object, ByVal e As
System.Windows.Forms.MouseEventArgs) Handles MyBase.MouseUp

        Try

            Cursor = Cursors.Default

        Catch exc As Exception

            MessageBox.Show(exc.Message, " Error", MessageBoxButtons.OK,
MessageBoxIcon.Error)

        End Try

    End Sub



End Class

Author
18 Oct 2006 12:05 PM
Stuart Nathan
You need to be able to use controls that allow a userdraw mode